Feb.23.2016
dr.lee
About Thesis
Difference between thesis and project
Tesis can be supported by project.
Project makes thesis clearly.
-Require evidence and credit than cleartivity.
-Argument = thesis = extend argument
-With strong evidence, it is allowed to deal with small projects.
-While research analysis, research의 나열이 아닌 research 간의 연결고리를 찾기. 필요한것 -요약해서 강한 evidence. -logical evidence를 위한 analtsis method 코딩(coding)
-demonstrate authority : Read other field book and researches. such as education, psychology etc (Field that is not regard to my major ;natural material, IT device-feeling relationship, new bobby, role of parents etc.)
-Collect research materials(sadi library, riss ...)
-Emphasismy project makes a distict contribution to knowledge.
-Demonstrate research - communication skills = effective in professional arena. (matrix, chart, gragh...)
-clear aim = conclusion
2016년 2월 28일 일요일
Kids insight Feb.19.2016
Feb.19.2016
kids generation
digitanl natives(many korean children said that there is less things to play with without smart device)
age group
Usability for adults is not as dependent on age differences as it is for children, which means it’s necessary to break down the category of “children” into smaller age segments.
UX specialists recommend segmenting children into at least three distinct age groups: ages 3-5; ages 6-8; and ages 9-12. Each age group has specific traits that need to be addressed in the design.
Designing a site or app for children
Use of color : You will need big, bold, cheerful colors and pictures to hold the attention of children and help them navigate.
Gestures and navigation
Icons are wonderful for adults who understand abstraction and can extrapolate meaning from them; but children, especially younger ones, will take these icons in a much more literal sense.
Childproofing
ref
https://www.usertesting.com/ blog/2015/04/29/ux-for-kids/ : UX for kids's product and application
kids generation
digitanl natives(many korean children said that there is less things to play with without smart device)
age group
Usability for adults is not as dependent on age differences as it is for children, which means it’s necessary to break down the category of “children” into smaller age segments.
UX specialists recommend segmenting children into at least three distinct age groups: ages 3-5; ages 6-8; and ages 9-12. Each age group has specific traits that need to be addressed in the design.
Designing a site or app for children
Use of color : You will need big, bold, cheerful colors and pictures to hold the attention of children and help them navigate.
Gestures and navigation
Icons are wonderful for adults who understand abstraction and can extrapolate meaning from them; but children, especially younger ones, will take these icons in a much more literal sense.
Childproofing
Helping test participants feel comfortable and confident
Creating rapport and tailoring your language to match the young tester’s will help to break through some of the shyness children may feel when speaking to an adult.
ref
https://www.usertesting.com/
http://uxbrighton.org.uk/UX- for-kids/
countless opportunity and responsibility for kids UX
UX designer's (for digital native) role is very important than any other.
importance of "playing"
big experience for small people
safety is primary factor
parents have a huge influence and direct control over their children's experience
countless opportunity and responsibility for kids UX
UX designer's (for digital native) role is very important than any other.
importance of "playing"
big experience for small people
safety is primary factor
parents have a huge influence and direct control over their children's experience
2016년 2월 21일 일요일
Lecture (Kim)-Feb.17.2016
Thesis proposal
김명진 교수님
Feb.17.2016
+aim should contain why this project is important in this field.(사회적 이유 명확하게)
+predict problem (입증된 문제 말고 본인이 발견한 problem)
feedback from seyoung
1. This is about hobby sharing among family, so lesson sensor > more communication among family member.
2. should research more about kids' favourite cooking tools.
3. design tools other way
김명진 교수님
Feb.17.2016
+aim should contain why this project is important in this field.(사회적 이유 명확하게)
+predict problem (입증된 문제 말고 본인이 발견한 problem)
feedback from seyoung
1. This is about hobby sharing among family, so lesson sensor > more communication among family member.
2. should research more about kids' favourite cooking tools.
3. design tools other way
Lecture(lee)-Feb.16.2016
Research methods & thesis
Feb.16.2016
Did presentation about last semester's research and final scenario.
Feedback from Dr.Leejongho
1. as for the ppt; put references about "WHY" also so that audience could understand logically.
2. If "reason to believe" is definite, idea might be simple.
- recommend making prototype and do usability test
- should do more : depth& precise research about concrete aim.
Things to do
+should add summary about interview and questionnaire also.
+ make clear target ( reasonable ground)
*hwansoojeon.com 참고
Feb.16.2016
Did presentation about last semester's research and final scenario.
Feedback from Dr.Leejongho
1. as for the ppt; put references about "WHY" also so that audience could understand logically.
2. If "reason to believe" is definite, idea might be simple.
- recommend making prototype and do usability test
- should do more : depth& precise research about concrete aim.
Things to do
+should add summary about interview and questionnaire also.
+ make clear target ( reasonable ground)
*hwansoojeon.com 참고
