2016년 3월 4일 금요일

Design for Experience - Mar.04.2016

Design for Experience book summarising
- Mar.04.2016

Chapter 1.
A real experience

What is Experience(UX)?

1. holistic nature. -UX is a combines experience of what a user feel, perceives, thinls, and physically and mentally reacts to before and during the use of a product or services.(ISO defines)

+ deal with fundamental human experience. contains many elements that firms thinks are important in influencing actual users.
- Due to broad nature, it is difficult to grasp exactly what UX attempt to convey.

2. UX is that its focus is heavily tilted toward the user's perspective. (human centered )

3. The quality of UX is possess a strategic value in the perspective do a firm's development of a product or service.

*Experience is important not only during product usage but also during the process of buying a product.
*Design for experience must be able to encompass product, service, and process.



Three principles of experience

based on theory form John Dewey
1. Principle of interaction
Experience is an interaction between a person(organic subject of experience) and surrounding elements(object of experience).
Interaction is a combination of doing and undergoing.

2. Principle of continuity
Human experience is not temporary and sensorily independent; a current ex is connected to prior ex and future ex.

3. Principle of growth
Human ex does not simply connect from past to present to future. During this process, ex is constantly reorganised and developed. Development in this context means that a certain ex is not completed at some moment. Our ex is enable us to build up knowledge, and all knowledge is based on ex.



What is real Experience?

Ex is precess and result.
John Dewey defined "real experience" as 
-Demarcated ; something with a goal that has a clear beginning and end. 
-Fulfilled (기대에 충만한)
-Integrated (일상에 잘 스며든)



Three conditions for real Experience

The basics of POE (Post Occupation Evaluation) is based on a Roman architect named Vitruvius. Vitruvius claim that architecture must satisfy three condition in order to provide real experience to people

1. Firmitas (구조적 견고성)
A structure should be firm and should achieve harmony with its interior and surrounding structure.
2. Utilitas ( 유용성)
to how convenient the use to the structure is.
3. Venustas (아름다움)
refers to how much beauty the structure provide to people.

once structure, behavior, and representaional conditions are all met, an ex can be a real ex.


* A person's ex cannot and should not be artificially designed.
*Design for ex bases itself on theories of the humanities in order to help nature strategic thinking in competitive situations and provide specific yet holistic guidelines.








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