Mar.02.2016
Aim of study
-should mention authority.
Build up my authority (field of knowledge) - build up knowledge is important to set up aim.
option1. Start with social problem that children are getting used to playing with smart devices such as smart phone and tablet even in home. In infant period it s very important to use 5 senses while playing and learning because it is closely related to their development. So the aim is to give indoor hobbies for kids that can be shared among family.
If i progress with option 1, i should prove the final research with exact figure and number in conclusion. And i have to prove that cooking with their parents can lesson the time of using smart devices. In other hand, as for the second option, I can do test about how usability and satisfaction is different between usual product and the device that i made.
So it is better to select option 2.
kids can be annoying factor in kitchen.
But according to researches it is true that cooking activity has countless benefits for kids. The aim is to get kids more involve in kitchen.
By investigating
1. Gamification
2. 5 sneses learning theory
3. study of philosophy of "Art player", Javier Mariscal
1. Gamification; the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.
According to korea creative contents agency.
Apply concept of 'gamification' to cooking activity to increase kids' interests.
2. 5 sneses learning theory
-need more research
3. study of philosophy of "Art player", Javier Mariscal
Javier Mariscal, who was born in Valencia in 1950, has developed his professional career in Barcelona. The Mediterranean culture of both cities is revealed in his work: he has inherited the hedonism, optimism and symbolism that characterise his designs from it, as well as the vibrant range of colours and his poetic approach. Before dealing with projects from a multidisciplinary point of view became a recognised value, his professional activity was already highlighted by moving from one discipline to another without complexes, thanks to his untiring curiosity and his passion to innovate to contribute to make everyday life more interesting, easier and friendlier.
The creation of Estudio Mariscal in 1989, made up of a team of specialists who closely collaborate with him, allows him to deal with integral projects. Mariscal has international projection and great media repercussion due to the fact that he knows how to communicate directly with the general public, as does his work. His great speciality is drawing, therefore his attitude when faced with any commission is an artistic one, using a universal, timeless language which adds value, uniqueness and emotion to his projects. His boldness parallels the great challenges he has taken on, from the mascot for the Barcelona Olympic Games to the overall design of an extremely luxurious hotel or the creation and direction of the film Chico & Rita.
After 30 years of positive experiences, we can affirm that our clients can trust us; our curriculum is our greatest guarantee. We deal with commissions involving large dimensions and great complexity, integral projects which bring together all the disciplines of design and, also, more specialised commissions, and to do so we have an excellent team of specialists.
We create friendly creatures with whom it is easy to live, images that delight one's eyes, products to be used and enjoyed, and physical and digital spaces in which artistic intervention and design provide feedback. Our work communicates talent, excitement and optimism. Our stance is for a free, critical, creative attitude to contribute towards improving the present and to guiding the future with imagination and sensitivity.
http://www.mariscal.com/en/about-us
Mariscal


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